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ASprite.NET Version 2.0.0.0

Modified

 

Flips the back buffer to the visible screen.

 

Public Sub DrawFlipBackBuffer(bCollisionCheck as Boolean)

  • Set bCollisionCheck to true if needing to check for collisions.  Set it to False to bypass collision checking.  This value is also set during DrawInit.  Setting it here will override the setting used in DrawInit.  This allows you to check for collisions initially, and later bypass collision checking or vice-versa.

Comments:  For those not needing collision checking, this routine was modified to (hopefully) save a few cycles and make the routine (and screen refreshes) quicker.

 

Example:

GameWindow1.DrawFlipBackBuffer(False) 'No Collision Check