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ASprite.NET Version 2.0.0.0 Modified
Flips the back buffer to the visible screen.
Public Sub DrawFlipBackBuffer(bCollisionCheck as Boolean)
Comments: For those not needing collision checking, this routine was modified to (hopefully) save a few cycles and make the routine (and screen refreshes) quicker.
Example: GameWindow1.DrawFlipBackBuffer( False) 'No Collision Check
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